Showing posts with label character design. Show all posts
Showing posts with label character design. Show all posts
Tuesday, July 26, 2011
Voluptuous
I not really well practiced at drawing voluptuous women. In fact, my strategy to make a character not look male was to make her as lithe as possible, add eye lashes and a couple extra lumps, etc.
So, I'm kind of hacking at this figure tonight. I think I'm heading in the right direction, but there's definitely something to be had. This sketch has several more detailed layers, but I exempted them as they aren't quite developed yet.
Labels:
cartooning,
character design,
comics,
space
Monday, June 27, 2011
Robots, spacechaps, #doodles
I haven't rendered out an image for a while now. There are a couple back burner pieces and pages that I'm itching to get onto paper. I get really amped thinking about possibilities of a finished piece: compositions, palettes, contrast hierarchies. But sometimes you just gotta doodle: loosen up, make room for new ideas, and just have fun.
Still sorting out some settings in Sketchbook 2011. Good news is, my full retail copy of the software arrived today -- time to put it to work and get my money's worth!
Labels:
character design,
sequential art,
sketch
Friday, May 6, 2011
Spaceguy Jekyll and Hyde character designs
Sort of an assignment, not really sure. Construction sketches for a futurisitc/space-themed Jekyll and Hyde!
Labels:
character design,
redesign,
reimagine,
space
Saturday, April 9, 2011
Character design assignment, rendered
I feel like it's a little over-rendered, and I didn't get to experiment with paint textures as much as I would've liked, just because I wanted to get this done to make way for other projects. Still, pretty fun, and I'm satisfied with the result.
Labels:
assignment,
character design,
color
Sunday, April 3, 2011
Who is this scummy dude? #characterdesign #sketch #cartoon
Short term illustration project for this week. Super rough character designs based on written description. I won't post the actual verbiage because I'm pretty sure it's licensed content, so YOU tell ME : what, when and where this guy is.
I wanted to do some more variations tonight (and a little more Motorcade work), but I got some reading to get done before I pass out.
I wanted to do some more variations tonight (and a little more Motorcade work), but I got some reading to get done before I pass out.
Labels:
character design,
practice,
shape,
sketch
"Motorcade," Victoria Capella gesture sketches
Labels:
character design,
gestures,
shape,
sketch
Tuesday, March 29, 2011
Beauts n Bikes, "Cappuccino" sketch, and a night at Illustration Club
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| Cappuccino, a character design for my next illustration series, Beauts 'n Bikes. Or something like that. Not sure where I'll take with this. |
Met up with some Portland drawing folk tonight for "illustration club." Really a super fun experience getting together several other artists with different styles and takes on the industry. Everyone was hospitable and talented; definitely a breath of fresh air after my long slump in - well, everything.
I've been working on this character design for Cappuccino all day. Still not quite nailed down, but it's getting there. Used a reference for her pose on the motorcycle; but the initial sketch of the bike was a generic single-cylinder cafe racer sketched from memory.. I think I used a Honda CL160 cafe racer for some finishing details.
I have this strong urge to really simplify the forms in my ultimate quest to develop my distinct style. I'll take another pass over this one tomorrow and see where it takes me. :]
Labels:
bikes,
cafe racer,
character design,
illustration,
motorcycle
Saturday, March 26, 2011
Los Hermanos Robo, Fuego Rapido & Fuerte Gigante luchador #redesign #sketch
Sketches of the colonel's right hand men. Pretty happy with em! Working on really simplifying the shapes -- but it's tough to visualize the perceived depth once some lines are omitted from the design!
Labels:
character design
Tuesday, March 22, 2011
Los Hermanos Robo, the Colonel and Luz, color #illustration
Colored. My first attempt at really limiting my palette without a lot of "post-production" tweaking.
I may have to balance the color, due to the Toshiba's weird color balance.
I may have to balance the color, due to the Toshiba's weird color balance.
Labels:
character design,
illustration
Saturday, March 5, 2011
Digital art, straight painting practice.
Practicing no-line digital painting. Currently using Photoshop CS5 + Toshiba Satellite R25 tablet PC (Wacom digitizer, 256 levels of pressure, no tilt or rotate support). Pretty happy with the direction so far.
See previous progress snapshots after the break.
Tweaked the facial expression, fixed the shirt wrinkles. He has feet now.
Labels:
character design,
practice,
progress,
sketch
Sunday, February 27, 2011
monster cowboy color sketch
Labels:
character design,
practice,
sketch
Wednesday, December 8, 2010
'Universe Machine,' Blaun, Pixel Art

Pretty sloppy. Kind of murky, not a lot of contrast. Definitely want to revisit this design.
Original design linked below:
Labels:
character design,
universe machine
Sunday, December 5, 2010
'Universe Machine,' Sid, Pixel Art
Labels:
character design
Tuesday, September 28, 2010
"Draconus..", Kiya character line art, rough concept sketches
Line art for supporting protagonist of Kyle Trimbo's story, "Kiya". Armor variations are rough sketches.PSCS3 TC4400 TPC, maybe 2.5 hrs
Labels:
character design,
concept art
Thursday, September 23, 2010
"Nero Kirbus," modular character sheet progress
Labels:
character design,
concept art
Tuesday, September 14, 2010
"Draconus," wyrm wolf sketch

[Update] colored draft
[Update] Revised line art.
Monster design for Kyle's project, "Draconus Legends." Wyrm wolf sketch.
40 min, PSCS3 TC4400

Labels:
bwdt,
character design,
concept art,
illustration
Monday, September 13, 2010
Sunday, September 12, 2010
K. Trimbo's "Draconus Legends," Nero concept lineart
Line art for Kyle Trimbo's "Nero" character, from his 'Draconus Legends' project. Original design and concept by Kyle Trimbo. Art by ML Hope (me.)
30 min, PSCS3, TC4400
Labels:
character design,
concept art
Thursday, September 2, 2010
"Universe Machine," mining bot sketch
Labels:
character design,
concept art
Tuesday, August 31, 2010
Caricature Fantasy
Labels:
bwdt,
character design,
illustration
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